iPhone Tutorial One — Introduction to Storyboarding

Okay guys, well I figured I would start off my using of Xcode 4.2 with this blog post. I have never used Xcode 4.2 before this, so let us see how intuitive storyboarding really is. I am not going to go into detail of what “@property” and “@synthesize” are, I am assuming you already know basic coding. If enough people ask, I will explain everything.

So let’s start out with a Hello World application.

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My Poor iPad 2..

So this weekend my apartment was broken into, and my iPad 2 along with Macbook Pro charger and iPod Touch were stolen, along with my car keys and wallet. Luckily my car is still here. I really hope we find them, however I really don’t think this will happen.

If you own an iDevice, turn on Find My Phone, a feature in iOS4+ within the settings. Don’t be like me

I really just wish I was smart enough to put a lock on my iPad or iPod Touch, however I’m one of those people that never loses anything, so why would I need to lock it?

If anyone would like to contribute to help raise funds to buy a new iPad and/or iPod Touch, I would greatly appreciate it, however positive comments will do as well.

What Should I Talk About Now?

Well, I have talked about the basics of storyboarding using Xcode 4.2, and I am not sure what everyone would like, so I will let you guys decide. I have a tutorial saved from 4.0.2, but I can also explain anything else that someone needs help with in the new Xcode 4.2, or jailbreaking help/walkthough or doing a whole project. Just let me know!

— iPhone Tutorial Update —

So as I had mention before, I was going to write some tutorials to help people with some problems I have run into. However, along with the release of iOS 5, which I may review if people want me to, they release the new Xcode 4.2 which heavily changes how things are done. Many function calls are deprecated, you no longer need to retain objects, because the compiler does it for you. An excerpt from the iOS 5 development release notes says this about it:

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Great Open Source Classes to Help Create Stunning iOS Applications

I have decided to start writing small tutorials in this blog in order to help some up and comers get through some difficult concepts that I myself had problems with. I feel as though the first thing I should talk about should be open source classes, as this helps add some great effects to an application. I will say this first and foremost:

If you are going to use any of these within an application and releasing

it, please get permission, as well as giving credit where credit is due. 

Developers of these classes have spent a long time creating these, and nothing is worse than seeing something you created and not getting any credit for it. Hopefully some of these you have not heard of, and I hope people will also comment with other collaborations, and I will update it as so.

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Suggestions For Future Development?

As a Research Assistant for Florida State, I am given the job of coming up with ideas that will not only benefit the students, but everyone else in the world. I have some ideas in mind, however I feel as though I would really appreciate and third party ideas, what do you feel would help a college student survive the best years of their life? Or, what do you think is a good area to research in to help a certain group of people?